Metal Gear Rising is the Best Metal Gear Game Yet: How a Cohesive Tone Can Make or Break a Game

Metal Gear Rising Cover Art

Despite playing through three of the four main entries in the Metal Gear Solid franchise (I could never force myself to get through Sons of Liberty, even after multiple attempts), I can safely say I am not a fan of the series.  Not because they don’t play well, in fact the first game holds up well even after 16 years, but it’s the writing, dialogue, and story that I find infuriatingly terrible.  Convoluted to the point of meaninglessness, the story uses long, rambling monologues, from characters who have decided to tell their life’s stories and personal philosophies at the worst possible times, to take on big topics like war, violence, and technology with the same amount of subtlety and depth as an after-school TV special.  But Metal Gear Rising: Revengeance, the recent action game starring previously-annoying-whiner-now-cyborg-ninja Raiden, uses basically the same storytelling style, and yet, it actually works.  At least, better than it does in MGS.

Continue reading