Short Thoughts On… Metal Gear Solid 3: Snake Eater

metal gear solid

This post does have spoilers for Metal Gear Solid 3: Snake Eater, so if you haven’t played it but still want to preserve its surprises, this is your warning. Also, go play it, ya dummy.

My ongoing endeavor to play through the Metal Gear Solid series since finding a new appreciation for it continues with Metal Gear Solid 3: Snake Eater.

In a sentence: I absolutely loved it.

I loved the Cold War-era esponiage and jungle setting and its structure as a journey instead of just being located in one singular facility for its entirety. The Cobra Unit and their respective boss battles are the most engaging and unique of the first three games and Ocelot is not only made even cooler here but he’s also given an added layer of depth from his hatred/hero worship of Naked Snake (this is how you make the young, cocky version of a character interesting, George Lucas!). The music is fantastic and the game plays great for both its stealth and action sections. It’s easily my favorite of the series so far and, depending on how I feel after more playthroughs, could easily rank among my favorite games of all time. So, yeah, absolutely adored it.

But what I want to talk about here are two elements that stood out to me as bringing Snake Eater above its peers into a whole other level of greatness: EVA’s confession to Snake in the game’s final cutscene and Snake’s character arc.

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